Chapter 20 Don't be nervous, she's a paladin.
Chapter 20 Don't be nervous, she's a paladin.
Friendly Arm is a town built around the Friendly Arm Inn.
The Friendly Arm Inn was originally a fortress, and it is said that it was inhabited by evil people.
Later, adventurers passed by and killed all the evil people in the fortress.
After the fortress was vacated, it was converted into a hotel.
Since then, travelers between Baldur's Gate and the Amn Empire have chosen to rest here.
Monsters and bandits lurk nearby, so travelers feel much safer staying in towering, sturdy fortresses.
The inn has guards who can keep monsters, bandits, and even the travelers' enemies away.
Fighting is not allowed in the hotel. If anyone is fighting, the guards will immediately stop it with force.
As soon as Ronan and his companions entered the town, they saw a tall fortress built of dark gray rock.
The entrance to the fortress was guarded by four guards.
Ronan looked at the stats of the four guards; they were all level 3 warriors, and all of them had trained the [Fierce Thug] specialty.
Professionals with this specialization can strike faster and will know how to use weapons to unleash more destructive attacks.
Moreover, he stared at the equipment on the four men—helmets, chainmail, gloves, leather boots, longswords, giant axes, and so on—and found that they were all of [non-ordinary] quality!
It's important to know that equipment of "non-common" quality generally starts at 400 gold coins.
The equipment these four people are carrying probably adds up to 2000 gold coins!
It would probably take a farmer 100 years to earn that kind of income.
It must be said that the owner of Friendly Arm has really gone to great lengths to ensure the safety of passengers.
Although level 3 warriors are not high, they are numerous, well-trained, and well-equipped.
If the guardians of the Arm of Friendship fight together, they will form a considerable fighting force.
While they might not be able to defeat high-level professionals, they are capable of protecting most travelers who come to the Arm of Friendship.
As soon as Ronan and his companions reached the door, the four guards immediately became alert, their eyes scanning them like those of hawks.
Upon seeing Ronan, the four felt relieved.
For some reason, the four of them felt that Ronan was very reliable and developed a sense of closeness to him.
For a fleeting moment, they even considered quitting their guard jobs and joining Ronan's adventure team.
A moment later, the four guards came to their senses and looked at the portly Cuthbert, their expressions unchanged.
Upon seeing the monk Ramir, they all frowned.
Ramir had been drinking as he traveled, and he was quite drunk.
Seeing that Ramir's hands were wrapped in bandages and he was not wearing any protective armor, the four guards guessed that Ramir was a monk.
The reputation of monks around Baldur's Gate is mixed.
Some monks are of noble character, like the paladins who have taken the vow of dedication.
Some martial monks strictly adhere to the precepts and temper themselves through an ascetic lifestyle; this way of cultivation is admirable.
However, some martial monks prefer to immerse themselves in the secular world in order to cultivate their mind and composure.
What people despise is this kind of warrior monk.
Baldur's Gate is free and open, a great place for adventurers to have fun.
Some of the monks who come to Baldur's Gate are not exactly respectable.
Some monks, when drunk, would start fighting.
Some monks even developed impressive unarmed fighting and throwing skills through brawls in taverns, which improved their close-combat abilities.
On the first floor of the Arm of Friendship is a tavern.
This is why the four guards frowned.
They were afraid that the monk would go crazy after drinking and cause them trouble.
However, the friendly arm never turns away any guest.
Seeing Ramir's reaction, they had no choice but to send a message to their colleagues at the hotel, instructing them to keep a close eye on him.
Then, when their gaze turned to Seras, their brows furrowed even more.
To conceal her identity as a drow elf and avoid causing trouble for the adventure party during their journey, Seras always wore a cloak and covered her face.
But at this moment, the four guards felt that this person was more dangerous than the monk.
Why cover your face?
It's definitely something that can't be shown to others.
Why can't you be seen by others?
Who knows, this person might be a wanted criminal from Baldur's Gate or the Amn Empire.
They were afraid this person would cause trouble on the Friendly Arm.
Immediately, they all had a thought in their minds: once this person entered the Arm of Friendship, they must send a message to the boss to have more guards keep a close eye on him.
Ronan, observing the expressions of the four guards, guessed what they were thinking.
He thought that if the guards of the Arm of Friends kept too close an eye on Seras, they might discover Seras's identity.
After all, once Seras entered the hotel, he would need to wash up, rest, and eat; he couldn't possibly keep himself completely covered up the whole time.
Thinking of this, Ronan immediately said to the four guards, "My friends, don't be nervous. She is a paladin who has taken the 'Oath of Devotion'."
Then, Ronan whispered in Seras's ear, "Give them a taste of their own medicine."
Seras quickly understood Ronan's meaning; in order not to cause trouble for her teammates, she didn't mind showing off her skills.
Besides, breaking free from the control of the Spider Goddess Rose, experiencing numerous crises, escaping her family, and becoming a paladin who follows the "Oath of Devotion" is the greatest pride of her life, and there's nothing wrong with showing it off.
Immediately, she drew her sword and activated the pre-cast animation of the Holy Slash, a holy yellow-white light suddenly illuminating the longsword.
The light instantly illuminated the surprised faces of the four guards.
Immediately, the four guards stood in awe.
Paladin is a rather rare profession.
As warriors, they all harbored the fantasy of becoming paladins.
However, their resolve was weak, and before even making the vow, they already considered how they would break it, thus receiving no favor from the power of order.
Seeing the expressions on the four guards' faces, Seras knew that Ronan had achieved his goal and immediately stopped releasing the Holy Slash.
The holy light on the longsword dimmed, and she returned it to its sheath at her waist.
With the charisma of Ronan and the paladin Seras, the four guards looked at Ramir with much more gentleness.
They believed that with the reliable Ronan and the righteous paladin watching over them, even if the monk really wanted to cause trouble, the two of them wouldn't let him.
Normally, according to custom, these four guards should remind guests that fighting is not allowed inside the hotel and give them a warning beforehand, explaining the consequences of fighting.
However, the four guards did not give any warning and let Ronan and his companions in directly.
parentshiftbook