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Faerûn: Lord of the Eternal Sun
[D&D, Fantasy Adventure, Son of the Sun] In a human city-state in the desert, Isaac, illuminated by the sun's disc, grows a magical golden eye on his forehead. In this class-based feudal city-state, Isaac rises from the lowest commoner to become a paladin, ultimately becoming the Lord of the Eternal Sun. Shahram, your emperor has returned! ... Elements involved: Desert oasis, theocracy, paladins, nobility, the Santalite Order, Wraith City, Netheril, Waterdeep, Neverwinter, Baldur's Gate, the magic network
- Chapter 1 Shahram's Blacksmith
- Chapter 2 First Battle, Overwhelming Victory
- Chapter 3: A Matter of Both Superiority and Life and Death
- Chapter 4 Baptism and Transformation, Divine Gift of Golden Eyes
- Chapter 5 Banquet Socializing and Courtship
- Chapter 6: The Temptation of Money and Unwavering Will
- Chapter 7 Change, Assassination? Open Killing?
- Chapter 8 Scar and Vulture Tavern
- Chapter 9 Gathering Intelligence and Taking Action
- Chapter 10 The Mastermind
- Chapter 11 Apology, Noble Invitation
- Chapter 12 Lucius, Recruitment
- Chapter 13 Business Warfare and Taboos
- Chapter 14 The Art of Delegation and Pulling
- Chapter 15 Adventure, The Hyena's Stalking
- Chapter 16 Negotiation, Decisions, and Battle
- Chapter 17 Tradition, Arrival
- Chapter 18 Intelligence Decision-Making and Failed Raid
- Chapter 19 Fierce Battle, Death
- Chapter 20 Treasure Hunt, Hidden Compartment
- Chapter 21 Silver Level, Devotion
- Chapter 22 An Irresistible Temptation
- Chapter 23 Cultivation and Reunion
- Chapter 24 Communication and Delegation
- Chapter 25 Shocking Changes and Traps
- Chapter 26 Truth and Choice
- Chapter 27 Sleep, Business Collapse
- Chapter 28 Waiting for Preparation, Star Silver Ore
- Chapter 29 Intelligence, The Santal Forest Society
- Chapter 30 Standing Stone Plain and Camp
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